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Old Jun 02, 2005, 03:30 AM // 03:30   #1
Krytan Explorer
 
Eskimo Bob's Avatar
 
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Default I need a W/Mo axe PVP build

Well I have been fooling around with my PvP W/Mo axe/smiting build for a few days now but yet find flaws in it. Any of you have a build idea?

Also, I have 10 points in strength because I use sprint and like the armor penetration. But I can't seem to get my hands on a nice strength shield with mods but yet I have seen countless tactic shields with very nice mods. Would it be worth it to switch from strength to tactics?

EDIT:

Oh I forgot to specifify what type of build I need. Well I would like one for anti-caster(monk included) and anti-warrior/ranger. For anti-warrior/ranger I was thinking about shield of judgement {E}. It is very effective against attackers (I have killed countless warriors and rangers because I had it on).

Last edited by Eskimo Bob; Jun 02, 2005 at 03:35 AM // 03:35..
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Old Jun 02, 2005, 09:26 AM // 09:26   #2
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
Default

Ah the beauty that is the axe...

If you want to be an anti-caster. Then Disrupting Chop is your godsend. Anti-warrior? Shield of Judgement is perfectly fine.

However, I'm quite appalled at the number of W/Mo I've seen running around with neither hex removal or condition removal at their disposal.

I'd suggest bringing those. Also, W/Mo = must bring res. You can take a few hits before dying. Your team's monk cannot. Some people say EVERYONE must bring res, but I think W/Mos especially should. I don't bring res sig with me for the simple fact that I can't afford to lose ANY skill for my build or it just won't work...

Want anti-caster/warrior warrior/monk? [all around type vs. specialist type...]

Not easy...

Let's see:

Since this is a pvp build u want, I'm guessing offensive tank. The preorder boxed strategy guide got some damn good hints for ya...

Bring dmg output! [lvl up axe mastery and bring either penetrating blow or executioner's strike. Disrupting Chop is a must as well.]

Containment! [bring Sprint and maybe axe rake, if u bring axe rake, bring dismember or you'll regret it]

Survival! [Your team's monk must do his job. You do yours. Instead of lots of healing skill, bring some dmg reduction. Shield of Judgement sounds hot. Tack on some condition/hex removal and you're good to go. Don't forget the res]
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